Cathedral of Florence |
Anyway, I am not a travel guide so let's get to the point. This article was inspired by the Cathedral of Florence, why? Queues. I was standing a in a queue for ages and it felt extremely inefficient how they have handled the flow of people. We were standing around for a while, then we would move (it felt random when we moved), some people would stop as they would get out of breath, some people would stop to take pictures, some people would get claustrophobic and start walking back, when you finally get to the top, they use same stairs to go up to the roof and to come down. Roof would also not be jam packed it seemed actually a bit empty. The whole experience just felt extremely inefficient. This is often how software delivery feels like, inefficient and random.
In this article I am going to simulate my experience in the Cathedral of Florence and hopefully convince you that all we need to do is get back to the first principles of good throughput i.e. removing interlocks to zero and reducing wait times.
Simulation Rules:
Simulation was simplified for my and the audience benefit, ball in the queue can either move forward or just stand around. Ball in the queue can't move forward if there is a ball in front of it. If queue is full ball will not be added to the queue. These rules will keep our simulation simple.
Simulation 1: My experience, slow stop start flow
Everyone walking at same speed but stopping randomly.
Average lead time (sec):
...
Running time (sec):
...
Interlocks:
...
Total Arrived:
...
Delivered per second:
...
After 50,000 iterations here are the results
Average lead time (milliseconds): 6.23
Running time (milliseconds): 930
Interlocks: 604,706
Total arrived: 8,669 (17.3%)
Delivered per millisecond: 9.32
Simulation 2: Probably how it actually was, chaos flow
Everyone walking at random speed and stoping randomly.
Average lead time (sec):
...
Running time (sec):
...
Interlocks:
...
Total Arrived:
...
Delivered per second:
...
After 50,000 iterations here are the results
Average lead time (milliseconds): 1.93
Running time (milliseconds): 598
Interlocks: 346,437
Total arrived: 9,569 (19.19%)
Delivered per millisecond: 15.994
Simulation 3: How it should have been in the ideal world, single piece flow
Everyone walks at the same speed and doesn't stop as there is no need to stop.
Average lead time (sec):
...
Running time (sec):
...
Interlocks:
...
Total Arrived:
...
Delivered per second:
...
After 50,000 iterations here are the results
Average lead time (milliseconds): 3.041
Running time (milliseconds): 1535.21
Interlocks: 0
Total arrived: 49901 (99.8%)
Delivered per millisecond: 32.50
Simulation 4: How it should be in the real world, batch flow
Everyone walks and stops together at the same speed.
Average lead time (sec):
...
Running time (sec):
...
Interlocks:
...
Total Arrived:
...
Delivered per second:
...
After 50,000 iterations here are the results
Average lead time (milliseconds): 1.54
Running time (milliseconds): 772.73
Interlocks: 0
Total arrived: 24951 (49.9%)
Delivered per millisecond: 32.28
In this case, simulation 4, batch sequential flow is the most practical flow, and this is exactly how they control Leaning Tower of Pisa queue flow.
Applying this to software delivery
How can we apply this to software engineering? When you look around the office, look at your Kanban board. How does the flow feel like? What do figures say?
In software engineering you can get a lot of unexpected work thrown your way, you might be waiting for another team member to complete something, noise, interruptions, context switching, need to pick up old project to fix some bugs, versions, might be impeded due to build, lack of information, etc. This is all creates wait times and interlocks. Your productivity goes down hill, you are in the office 100% of the time, everyone might be working super hard, but in reality you are being only 17%-19% effective. This is a very scary number. Often managers will not dive deeper and try to create better environment for productivity / effectiveness, instead they just try to hire more people, which just compounds the problem. This is exactly why I believe that small independent teams with just few people can take on big companies, they have less interlocks and wait times.
In software engineering you can get a lot of unexpected work thrown your way, you might be waiting for another team member to complete something, noise, interruptions, context switching, need to pick up old project to fix some bugs, versions, might be impeded due to build, lack of information, etc. This is all creates wait times and interlocks. Your productivity goes down hill, you are in the office 100% of the time, everyone might be working super hard, but in reality you are being only 17%-19% effective. This is a very scary number. Often managers will not dive deeper and try to create better environment for productivity / effectiveness, instead they just try to hire more people, which just compounds the problem. This is exactly why I believe that small independent teams with just few people can take on big companies, they have less interlocks and wait times.
Conclusion
We should be striving towards single piece of flow, it's the most efficient flow. All you need to do is reduce wait times down to zero and remove all interlocks.
No comments:
Post a Comment